Sunday 4 May 2014

Raid on comms post upsilon theta

A couple of weeks ago I played a cool scenario from against some Dark Eldar where my Imperial Guard/ Astra Militarum were to defend a communications outpost against the raiders.  After a bloody struggle the evil xenos flew away with my astropath.  Who knows what foul tortures will befall the unfortunate psychic at the hands of the despicable aliens?  Sector command has decreed that the astropath must not be allowed to remain in the hands of the Dark Eldar.  We've agreed to play a follow up mission using kill team rules, and hopefully the astropath will be retreived and be able to send a call for help to the Astartes, although there is no guarantee that the psyker will be fit to work after being a guest of the Eldar.


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